Trait specs::prelude::Accessor[][src]

pub trait Accessor {
    fn try_new() -> Option<Self>;
fn reads(&self) -> Vec<ResourceId, Global>;
fn writes(&self) -> Vec<ResourceId, Global>; }
Expand description

A trait for accessing read/write multiple resources from a system. This can be used to create dynamic systems that don’t specify what they fetch at compile-time.

For compile-time system data this will all be done for you using StaticAccessor.

Required methods

Tries to create a new instance of this type. This one returns Some in case there is a default, otherwise the system needs to override System::accessor.

A list of ResourceIds the bundle needs read access to in order to build the target resource bundle.

Contract

Exactly return the dependencies you’re going to fetch! Doing otherwise will cause a panic.

This method is only executed once, thus the returned value may never change (otherwise it has no effect).

A list of ResourceIds the bundle needs write access to in order to build the target resource bundle.

Contract

Exactly return the dependencies you’re going to fetch! Doing otherwise will cause a panic.

This method is only executed once, thus the returned value may never change (otherwise it has no effect).

Implementations on Foreign Types

Implementors