A struct implementing system data indicates that it bundles some resources which are required for the execution.
This is the more flexible, but complex variant of
The accessor of the
SystemData, which specifies the read and write
dependencies and does the fetching.
World for fetching this system data.
Creates a new resource bundle
by fetching the required resources
Only fetch the resources you returned from
This function may panic if the above contract is violated.
This function may panic if the resource doesn't exist. This is only the
case if either
setup was not called or it didn't insert any
impl<'a> DynamicSystemData<'a> for BatchUncheckedWorld<'a>[src]
type Accessor = BatchAccessor
impl<'a, T> DynamicSystemData<'a> for T where[src]